Most of the new VR products in China are standalone headsets, with many using Pancake lenses for the consumer market, which sees increasing shipments of VR products as the VR content ecosystem dominated by gaming and fitness is developing, according to IDC. Consumer standalone VR shipments in China increased by 166.2% year-over-year in the first […]
In the first quarter of 2022, 3.563 million VR head-mounted displays were shipped worldwide, of which Oculus accounted for 90% of the global VR market. China shipped 257,000 VR headsets, with a year-on-year increase of 14.8%, according to data from IDC.
Computing power, AI, network communication, and blockchain, as the indispensable infrastructure of the metaverse, play a vital role in the later stage development of the metaverse. IDC estimates that in 2022, participants in the development of metaverse infrastructure, mainly operators, infrastructure hardware companies, and top Internet companies, will lead the effort. The pace of relevant […]
Total entertainment and media revenue in China is expected to increase at a compound annual growth rates (CAGR) of 3.6% over the next five years, which is higher than the global average of 2.8%, according to the latest report by PwC. Digital revenues experienced a drop in 2020 but are expected to grow at 5.4% […]
The 10 charts from IDC China show the online retail channel trends for the various devices between the Q1 2016 and Q3 2017. They essentially highlight that the online retail channel continues to be an important channel for the sale of devices in China. The share of online retailers continues to grow for projectors, making up […]