Short video penetration exceeded 70% in Q3 2019 with 810 million active users in Sep. The growth is still strong with about 25% YoY increase in MAU. ByteDance dominates China’s short video segment with three mobile apps – TikTok (Douyin), Xigua, and Huoshan with a total penetration of 72.1% in Sep 2019. Kuaishou and Baidu […]
China’s online shopping users reached 370 million on desktop and over 1 billion unique mobile devices in September 2019. They use an average of 2.22 mobile apps and 6.3 hours on shopping. Missfresh beats Alibaba’s HemaFresh by total users in tier-1 cities. Also, check out the top mobile shopping apps by growth and total MAU. […]
The unique active devices of China mobile internet grow slightly to 1.41 billion units in September 2019; and, the active users on PC is about 500 million. The daily average usage time of mobile internet in China grew 7.3% YoY. And, the top mobile app categories by the average usage time growth are short videos. […]
The number of connected IoT devices on Xiaomi’s IoT platform reached approximately 213.2 million in Q3 2019, up 62.0% YoY. The number of users who have five or more devices connected to Xiaomi’s IoT platform increased to 3.5 million, an increase of 78.7%. MAUof MIUI, Xiaomi’s Android-based operating system, reached 291.6 million. In September 2019, […]
Worldwide smartphone shipments increased 0.8% year over year in Q3 2019 after seven quarters of decline and Huawei doubled down on China, according to IDC. In total, companies shipped a total of 358.3 million smartphones during the quarter, which was up 8.1% QoQ.
The tablet market saw 37.6 million units shipped globally for a year-over-year increase of 1.9% in the third quarter of 2019 according to IDC. The top companies by total shipment in Q3 are Apple, Amazon, Samsung, Huawei, and Lenovo. Apple leads the global tablet market with a 21.8% growth rate over last year, followed by […]
Total Gross Transaction Volume (GTV) on Meituan platform grew by 33.6% to RMB194.6 billion in Q3 2019 from RMB145.7 billion for Q3 2018 according to its financial results. Annual Transacting Users on Meituan platform grew by 14.0% to 435.8 million from 382.3 million in Q3 2018.
Pinduoduo’s 12-month GMV ended September 30, 2019 was RMB840.2 billion (US$2,117.5 billion), an increase of 144% YoY. Its total revenues in Q3 2019 were RMB7,513.9 million (US$1,051.2 million), an increase of 123% YoY.
Global smart speaker market shipment reached 28.6 million units in Q3 2019 with an increase of 44.9% according to research company Canalys. Amazon led the market with 10.4 million smart speakers shipment.
Vipshop (NYSE: VIPS), a leading online discount retailer for brands in China, reported 17% YoY growth in GMV to RMB 31.7 billion (US$4.51 billion) for the third quarter ended September 30, 2019. The number of active customers of Vipshop for Q3 2019 increased by 21% year over year to 32.0 million from 26.5 million in […]
China’s leading OTA Ctrip officially changed its corporate name to “Trip.com Group Limited” on October 25, 2019, and its ticker to “TCOM” on November 5, 2019. Trip.com Group operates a family of travel brands, which mainly consists of Trip.com, Ctrip, Skyscanner, and Qunar.
Bilibili (NASDAQ: BILI), a popular online entertainment platform for young generations in China, had 127.9 million monthly active users (MAUs) in the third quarter of 2019, an increase of 38% YoY according to its financial results.
Jingdong’s (JD) annual active customer accounts increased to 334.4 million in the twelve months ended in Q3 2019 from 321.3 million in the twelve months ended in Q2 2019. Meanwhile, Alibaba’s active consumers on its China retail marketplaces reached 693 million.
Weibo’s monthly active users were 497 million in September 2019, a net addition of approximately 51 million users year-over-year. Mobile MAUs represented approximately 94% of MAUs.
Tencent’s social media platform WeChat MAU grew to 1.15 billion and QQ mobile MAU 653.4 million in Q3 2019. WeChat Mini Programs DAU exceeded 300 million. Tencent revenues increased by 21% year-on-year, primarily driven by commercial payment services and other FinTech services, smart phone games, as well as social advertising.