Tencent’s total revenues in Q1 2019 were RMB85,465 million (USD12,693 million), an increase of 16% over the first quarter of 2018 according to Tencent’s announced financial results.
Wechat / Weixin Stats, Trends, and Insights
WeChat, known as Weixin of its Chinese app name, is the top mobile app by total MAUs and engagement in China, with 1.08 billion monthly active users in Q3 2018. Check out CIW Dossier for detailed WeChat statistics.
Last November, Tianhong’s Junshang 3019sp@ce supermarket officially upgraded to a WeChat payment smart retail store. The number of cashiers reduced from 15-20 to only two on that day, most of which were replaced by self-checkout machines.
Live video broadcasting has proven to be a fun, engaging way to connect with followers and grow the audience. 78% of online viewers are watching video on Facebook Live as of 2018. In China, live streaming has stepped up the game and become a useful tool to drive e-commerce traffic and sales.
WeChat and QQ have similar reach among users with different educational backgrounds. Weibo reached less than 30% of the 378 million users with a low education background; its penetration among users with a bachelor’s Degree was nearly 50%. Only 15% users with a low education background used Bilibili, comparing to 45.8% users with a bachelor’s […]
The number of WeChat online shopping mini-programs surpassed mini-games in the top 100 rankings for the first time. 71% of the top 100 came from companies based in tier-1 cities. Kuaishou has established a closed social e-commerce loop with the help of WeChat Mini-Programs. WeChat Mini-Programs daily visits per user increased by 54% year-on-year as […]
The monthly active devices of mobile internet totaled 1,131 million in December 2018, a net increase of 46 million compared with 64 million in the prior year period. The growth has declined from 17.1% in January 2017 to 6.2% in January 2018 and then the lowest point of 4.2% in December 2018. On average, each […]
WeChat founder Allen Zhang (Zhang Xiaolong) gave a speech at WeChat’s Open Class Pro event early this year, he asserted that the value that mobile apps can deliver via improved services is limitless. And, WeChat is expanding to revolve around different standalone apps, such as the mobile app for reading books WeRead, and will try […]
The launch of Mini-Game “Jump” (Tiaoyitiao) made WeChat Mini-Programs an instant hit in early 2018. On average, 230 million users used WeChat Mini-Programs daily, 60 million more than 2017. It is estimated to exceed 350 million by the end of 2019. WeChat’s Mini-Programs has covered over more than 200 industries and provided over 100 billion […]
53% of users use WeChat Mini-Programs mainly for temporary usage, 40% didn’t want to download mobile apps, 33% are automatically redirected to it after scanning QR code or clicking, and 31% just want to give a try. If you missed part 1, you can find it here. User profile & usage preference Among WeChat Mini-Programs […]
Total MAU of WeChat grew by 11% year-on-year to approximately 1,098 million by the end of 2018. Around 80% of the top 500 enterprises in China are now registered as WeChatWork corporate users. Tencent’s total digital content subscription counts exceeded 100 million by the end of 2018, up 50% year-on-year. The total daily payment transaction […]
China’s social e-commerce platform Xiaohongshu, or RED, is testing a new social e-commerce product Xiaohongdian, based on two key components of WeChat’s ecosystem: Moments for sharing and Mini-Programs as the infrastructure. For now, users can only get access from sharing within WeChat. Xiaohongdian’s priority is to attract new users for the community and improve the […]
Following the adoption and popularity of mobile payment, China supermarkets are growingly more intelligent with technologies such as face recognition, IA, AR, O2O, etc. WeChat recently shared a vision of its technology integrations with supermarkets in the future. Face recognition for custom recommendations and promotions (Credit: WeChat Moments) Supermarket customers’ face will become a “Membership Card”. By […]