Wechat officially announced business accounts in beta, which targets business use of Wechat providing mobility and timely convenience for work.
Tencent announced its 2014 Second Quarter Results yesterday in which it reported Wechat now has 438 million monthly active users and Qzone 645 million.
Jingdong launched a shopping channel on mobile QQ, the most popular mobile app in China grabbing more share in China’s mobile shopping market.
From Tencent’s announced 2014 first quarter results, total number of monthly active Wechat users reached 396 million, an increase of 12% QoQ or an increase of 87% YoY.
Previously it has been disclosed on Weibo that Tencent is connecting its “QQ Marketing” to Wechat Official Platform, so that its enterprise clients can reach their customers through both mobile terminals.
On April 11, 2014, Tencent QQ Peaking Concurrent Users (PCU) hit 200 million for the first time. From 1999 to 2010, QQ users grew steadily to 100 million. In recent four years, QQ grasped mobile internet development and successfully doubled its PCU.
Tencent recently released unaudited comprehensive performance of Q4 by December 31, and audited 2013 annual performance. In Q4, Tencent gross revenue reached 16.97 billion Yuan (USD 2.783 billion), with a 9% QoQ growth and a 40% YoY growth.
According to Enfodesk, QQ got 325.71 million active users, ranked the first in mobile IM apps, followed by WeChat with 295.712 million. These two winner are both developed by Tencent, beating the others by a long shot. Momo took the third place with 13.43 million active users. ChatOn and Wangxin ranked the fourth and fifth, […]
In the eyes of Tencent CEO Pony Ma, Wechat was opening a new way for Tencent. However, the real problem for Wechat was that in order to achieve, it would have to kill QQ. And this was happening.
iResearch released its core data report in Q3 2013, according to which the number of China internet user went up a little in Q3, having reached 480 million in September.
36kr.com and 3g.qq.com did a survey about mobile internet user behavior online, collecting 92,000 sample via 3g.qq.com. Most of respondents were between 23-30 years old, with 41.9%.
Tencent announced on the 10th anniversary of QQ Game that the paid users had reached 35%. Tencent data showed that QQ Game platform includes more than 100 games, with 200 million active users. QQ Game platform had 8 million users online at the same time.