The number of China’s gaming players is to reach 534 million with an increase of 3.3% YoY in 2015. The overall gaming market in China totals 140.70 billion yuan (US$21.71 billion) with an increase of 22.9% YoY this year according to China Gaming Industry Annual Conference, including client-based games, web page games, social games, mobile games, single-player games, and TV games.
Online gaming market developed independently in China reached 98.67 billion yuan (US$15.22 billion) in revenues with an increase of 35.8% YoY. Actual export sales of self-developed online games in China reached US$5.31 billion with an increase of 72.4% compared to the previous year.
Actual sales of China’s client-side gaming market reached 61.16 billion yuan (US$9.44 billion) with an increase of 0.4% YoY. Web gaming market reaches 21.96 billion yuan (US$3.39 billion) in revenues with an increase of 8.3% YoY; mobile gaming market reached 51.46 billion yuan (US$7.94 billion) with an increase of 87.2% YoY. And, console gaming market reached 140 million yuan (US$21.60 million) with an increase of 180% YoY. TV gaming market reached 220 million yuan (US$33.94 million).
About 750 games have been approved in 2015 to publish by the State Administration of Press, Publication, Radio, Film and Television of China, among which client games accounted for 11.2%, web games 32.8%, mobile games 49.7%, and TV games 6.3%. The top three regions of most published games are Shanghai (51.2%), Beijing (16.2%), and Guangdong (9.0%).
The number of China’s public listed gaming companies reached 171 with a total market value of 4,761 billion yuan, 79.6% of which are listed on A-share stock exchanges accounting for 65.2% of total market value. 9.9% are listed in Hong Kong accounting for 32.3% total market value; 10.5% in the U.S accounting for 2.5% of total public listed gaming companies’ market value.
Also read: China’s Mobile Internet Insights Q1-Q3 2015