81% of WeChat Mini-Programs users have played Mini-Games. As mini-game “Jump”(Tiaoyitiao) was receiving huge popularity at the end of 2017, Wechat started Mini-Games internal testing as of March 2018 and continued to attract users with several faddish Mini-Games represented by pinball games. Of the top 100 Mini-Programs, gaming took the largest share of 40% in […]
China gaming users continued to grow in 2017, increasing from 417 million to 422 million, but the proportion of internet users who were gamers fell slightly on the back of higher growth in internet penetration, to 56.1% (down 0.9 percentage points).
Tencent is the number one public company ($10.2 bn) in the world by game revenues in 2016, followed by Sony ($7.88 bn) according to Newzoo. Another Chinese company Netease also made it to the top 10 ($4.2 bn) whose revenues grew by over 50%.
China online gaming market reached 177 billion yuan (US$25.7 bn) in 2016 and is estimated to grow to exceed 232 billion yuan (US$33.69 bn) in 2019 according to data from iResearch.
China’s mobile internet market reached RMB 197.22 billion (USD 29 billion) in Q2 2016, an increase of 113% YoY or 22.7% QoQ according to iResearch.
China online gaming market reached RMB 41.6 billion (US$6.24 billion) in Q2 2016, an increase of 24.2% YoY or 0.9% QoQ.
China mobile gaming market rose to US$6.5 billion in 2015 according to Newzoo. China’s overall mobile gaming market declined in active ratio in 2015 according to TalkingData. Mobile chess games were popular among China mobile players in 2015.
The number of China’s gaming players is to reach 534 million with an increase of 3.3% YoY in 2015. The overall gaming market in China totals 140.70 billion yuan (US$21.71 billion) with an increase of 22.9% YoY this year according to China Gaming Industry Annual Conference, including client-based games, web page games, social games, mobile […]
China’s online gaming market reached 35.39 billion (US$5.51 billion) in the third quarter of 2015 with an increase of 5.5% QoQ and 24.5% YoY according to iResearch.
China mobile gaming market reached 14.663 billion yuan (US$2.29 billion), an increase of 13.7% QoQ and 101.8% YoY.
China’s mobile internet users reached 657 million and smartphone users 601 million in Q2 2015 according to iiMedia. Smartphone penetration in China is expected to reach 38.6% by the end of 2015 and mobile apps is becoming an important part of Chinese life.
By the first half of 2015, the number of China’s mobile gaming users totaled 365.5 million, which achieved a growth rate of 12.5% compared with the same period last year.
The penetration ratio of iOS8 reached 76% in China in Q2 2015; and as of August 2015, only 19.4% subscribers still used the iOS7 system. The popularization of iPhone 6 and iPhone 6 Plus promoted the adoption of iOS8, and the free system upgrade feature improved iPhone user base in China. When issued in September 2015, iOS9 might […]
In 2015, Chinese online gaming market is expected to reach $22.2 billion (about 142 billion yuan), and officially surpass the U.S. as the world’s largest online gaming market according to data of TalkingData and Newzoo. Mobile gaming revenue of China in 2015 is estimated to reach $6.5 billion (about 41.6 billion yuan), surpassing Japan and […]
In H1 2015, the total transaction revenue of China’s gaming market reached 60.51 billion yuan (US$9.73 billion), an increase of 21.9% compared with the same period of last year. The transaction revenue of self-developed online gaming market reached 45.83 billion yuan (US$ 7.37 billion), accounting for 75.7%; and the overseas market revenue was US$1.76 billion, […]