NetEase Cloud Music announced its new “Music Talent” initiative on 17 December 2020 to leverage its competitive edge as a community to connect, inspire and engage quality content creators to cater to the country’s booming music industry.
Tencent proposed that the top two online gaming streaming platforms Douyu and Huya enter into a stock-for-stock merger, as a result of which Huya or its subsidiary would acquire each outstanding ordinary share of Douyu. Is China’s game live streaming market that lucrative? Let’s dig into some data. Game live streaming users dropped to 68.12 […]
The number of monthly active users (MAU) of WeChat grew by 5.4% YoY to 1,212.8 million in the third quarter of 2020, according to Tencent’s quarterly results. Smart device MAU of QQ decreased by 5.5% to 617.4 million.
Huya’s total net revenues for the third quarter of 2020 increased by 24.3% to RMB2,814.8 million (US$414.6 million), from RMB2,265.1 million in Q3 2019.
China online gaming users have grown to about 540 million or 57.4% of total internet users in the first half of 2020. Mobile online games users reached 536 million or 57.5% of total mobile internet users. According to CNNIC, 25.8% of mobile apps in the Chinese market are games, the largest category by total number […]
China’s game live streaming platform Huya announced 47.8% growth in net revenues to RMB2,411.9 million (US$340.6 million) in Q1 2020 from RMB1,631.5 million in Q1 2019.
Gaming revenues in China exceeded 73.2 billion yuan (US$10.31 bn) in Q1 2020, an increase of 25% compared with Q4 2019 according to a joint report by China Audio-Video Digital Publishing Association and IDC.
The game-centric live streaming platform in China Douyu reported an 8% growth YoY in monthly active users of 165.8 million in Q4 2019, from 153.5 million in Q4 2018. The average mobile MAUs in Q4 2019 increased by 29.3% to 54.4 million from 42.1 million in Q4 2018.
JOYY, previously known as YY, saw its global average mobile MAUs grown to 485.2 million, 78.8% of which were from markets outside of China.
China’s mobile internet users reached 1.14 billion in Jun 2019; and, Tencent, Alibaba, Baidu, and ByteDance dominate China’s mobile app stores in the first half of 2019. WeChat continues to top the chart of mobile apps by monthly active users, followed by QQ, Alipay, Taobao, iQiyi, Tencent Video, TikTok, Gaode Maps, Sogou Input, and Baidu […]
China’s online gaming market decreased by 10.8% YoY to US$8.29 billion in Q2 2018. Mobile games accounted for 65.1%. Tencent is the biggest player with a share of 53.17%.
Apple’s App Store generated 23.7 billion yuan (US$3.57 bn) from China in Q2 2018, up 25% over Q2 2017 (US$2.86 bn) and 6% over Q1 this year. Almost the same as Q1 2018, though mobile gaming apps accounted for the lion’s share of 79% in revenues, it only increased by 15% from Q2 2017, which is […]
WeChat officially launched rewarded video ads platform for mini-program games. Advertisers can deliver rewarded video ads at specific mini-games scenes. Rewarded trigger lets brands get more exposures at mini-games By playing video ads while playing mini-games, users can get corresponding rewards, such as an extra life or bonus points. Meanwhile, only by watching the full […]
One day, the Beijing police clamped into a private dining room in the Dongcheng District, whereby a venture capital circle chief sat. At this point, the chief and his admirers are sitting around the Texas poker table with lots of chips on hand, and the phone screen filled with money transfers. The venture capital circle chief is Xu […]
Tencent is the number one public company ($10.2 bn) in the world by game revenues in 2016, followed by Sony ($7.88 bn) according to Newzoo. Another Chinese company Netease also made it to the top 10 ($4.2 bn) whose revenues grew by over 50%.