The number of China’s gaming players is to reach 534 million with an increase of 3.3% YoY in 2015. The overall gaming market in China totals 140.70 billion yuan (US$21.71 billion) with an increase of 22.9% YoY this year according to China Gaming Industry Annual Conference, including client-based games, web page games, social games, mobile […]
China’s online gaming market reached 35.39 billion (US$5.51 billion) in the third quarter of 2015 with an increase of 5.5% QoQ and 24.5% YoY according to iResearch.
In 2015, Chinese online gaming market is expected to reach $22.2 billion (about 142 billion yuan), and officially surpass the U.S. as the world’s largest online gaming market according to data of TalkingData and Newzoo. Mobile gaming revenue of China in 2015 is estimated to reach $6.5 billion (about 41.6 billion yuan), surpassing Japan and […]
In H1 2015, the total transaction revenue of China’s gaming market reached 60.51 billion yuan (US$9.73 billion), an increase of 21.9% compared with the same period of last year. The transaction revenue of self-developed online gaming market reached 45.83 billion yuan (US$ 7.37 billion), accounting for 75.7%; and the overseas market revenue was US$1.76 billion, […]
China online gaming market exceeded 30 billion yuan for the first time and reached 32.08 billion yuan (US$ ) in Q1 2015, an increase of 8% QoQ with 24.7% growth YoY according to iResearch.
In 2014, total transaction value of China online gaming market was RMB110.81 billion (US$17.95 billion) with an increase of 24.3% YoY. Besides, mobile gaming represented 24.9% market share, which was the first time to surpass browser games in 2014.
In the first half of 2014, China gaming market users exceeded 400 million with an increase of 9.5% year on year. The total sales value of China gaming market was RMB49.62 billion (US$8.07 billion) with an increase of 46.4% YoY according to CPC & CNG. ZDC‘s latest data also shows on average an iOS game player spend […]
In Q3 2014, total revenue of China online gaming market exceeded RMB27.76 billion ($4.53 billion). Mobile gaming revenue was RMB6.98 billion ($1.14 billion) with an increase of 72.8% year on year in Q3 2014 according to data of iResearch, which indicates its growth is slowing down.
100bt.com, 61.com and Tencent are still top three providers in browser games for children market. It is estimated that browser games for children market has great potential as number of children users is increasing and their gaming habits on the Internet are developing.
In Q3 2014, China online gaming market kept stable growth; mobile gaming market’s total transaction value had an increase of 8.2% quarter on quarter. China online gaming companies are positively developing browser games, mobile games in oversea market and having achieved good results.
China mobile online gaming market developed rapidly in 2013. Wechat users exceeded 438 million in China in Q2 2014 and with launch of Wechat’s social gaming platform as well as its games featured with social elements, it will attract more and more mobile gaming users in China.
China mobile online gaming users exceeded 321.8 million in Q2 2014 with an increase of 6.4% from prior quarter according to data of GPC IDC and CNG.
2013 was a year for mobile gaming market development and the total number of mobile gaming users have accounted for over 50% of all the mobile internet users.
Rovio’s Angry Birds Stella is available for download through Alibaba’s mobile apps such as its Taobao online shopping app, Laiwang chat app, and Alipay’s smartphone app, Alipay Wallet.
Total number of mobile gaming users on smartphones reached 190 million in 2013 according to iResearch.