Tencent’s revenues increased by 24% year-on-year, primarily benefiting from growth in payment-related services, online advertising, digital content sales, and cloud services. Operating profit increased by 22% year-on-year. Non-GAAP operating profit increased by 4% year-on-year.
Toutiao-affiliated selfie app Ulike topped the ranking of apps with most downloads on the iOS store in China in September 2018. PUBG, Exciting Battlefield, Tik Tok, iQiyi, and Xiaohong all slide down more or less. Tencent’s Honor of Kings led the ranking of mobile apps with most earnings. 7 out of 10 non-game apps with most earnings […]
China’s online gaming market decreased by 10.8% YoY to US$8.29 billion in Q2 2018. Mobile games accounted for 65.1%. Tencent is the biggest player with a share of 53.17%.
On August 8 this year, Carrefour’s WeChat user penetration grew by 28% from a year ago. Over 55% of Carrefour customers in South China used WeChat Pay. Much effort had been put on integrating WeChat Pay and smart retail together to make customers into the habit of shopping with WeChat Mini-Programs in Carrefour supermarkets. Collaborated […]
Vipshop’s total active customers grew by 6% year-on-year to 29.8 million in Q2 2018. 85% of customers were repeat customers and approximately 96% of orders were placed by repeat customers, according to its unaudited financial results for Q2 2018.
Tencent saw its first decline in profit since Q3 2005. WeChat total MAUs grew about 10% to 1,057.7 million. Overall, both QQ and QZone saw a decrease in their MAUs in this quarter.
The total transactions of third-party mobile payment reached 40.36451 trillion yuan (US$6.08 Tn) in Q1 2018, up by 6.99% over Q4 2017 and dominated by Alibaba affiliated Alipay (54%) and Tencent Finance. Alipay continued to lead this market with a share of 53.76%, followed by Tencent Finance (38.96%), they combined accounted for 92.71% of the […]
Within public cloud services market, Alibaba Cloud ranked second in the APAC region and fourth worldwide. In China, the top five cloud providers are all local companies. China now accounts for a third of the total APAC market and its share of the regional total is increasing each quarter. 81% of WeChat users playing Mini-Games […]
81% of WeChat Mini-Programs users have played Mini-Games. As mini-game “Jump”(Tiaoyitiao) was receiving huge popularity at the end of 2017, Wechat started Mini-Games internal testing as of March 2018 and continued to attract users with several faddish Mini-Games represented by pinball games. Of the top 100 Mini-Programs, gaming took the largest share of 40% in […]
Technology, content and creativity drive biggest ever rise in BrandZ Top 100 Most Valuable Global Brands. China accounts for the three fastest-rising brands as the country’s brands grow at double the pace of US brands. Tencent rose to the fifth ahead of Facebook; and, Alibaba ranks the 9th.
China’s growth of FMCG sales is weaker in Q1 2018 compared with previous quarters, while new retail accelerates the online and offline integration. Kantar Worldpanel reports that the fast-moving consumer goods (FMCG) market in the first quarter of 2018 was relatively weak with value growing by just 2.3% in the latest 12 weeks compared to […]
Tencent announced total revenue of USD11.693 bn for Q1 2018, an increase of 48% from Q1 2017. Monthly active user accounts (“MAU”) of QQ was 805.5 million, a decrease of 6.4% YoY. Smart device MAU was up by 2.4% year-on-year to 694.1 million. WeChat MAU exceeded 1 billion.